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ArenaNet's "Living World" concept was meant to maintain an appearance of a rapidly evolving and continuously changing game world. After the launch of the base game, biweekly patches of varying size and scope brought new content into the game, continuing for nearly two years until the spring of 2014.Was ArenaNet let down by the internet mob?
Internally, multiple developers at ArenaNet tell The Verge that they felt let down by their employer, who, they say, walked back their branding about inclusion and standing against harassment, and caved to the whims of an internet mob.Is ArenaNet's response to the polygon crisis too extreme?
Kate Edwards, former executive director of the IGDA and a board member of Take This (a mental health organization co-founded by former Polygon employee Russ Pitts) says ArenaNet’s actions have caused fervent discussion among game makers. The company’s response “has seemed somewhat out of character and in fact extreme to many,” she tells The Verge.