PBR Maps – Diffuse, Normal, Roughness, Displacement
https://prosperocoder.com/posts/blender/pbr-maps-diffuse-normal-roughness-displacement/
WEBJanuary 18, 2021. Spread the love. Today we’ll be talking about Physically Based Rendering maps, or PBR maps for short, and in particular about the diffuse, normal, roughness and displacement maps. I’ll be using the 2.90.1 version of Blender. Step 1 – Download the PBR Maps. Step 2 – Add a Grid. Step 3 – Add a Material. Step 4 – Add the Diffuse Map.
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